आईएसएसएन: 2319-7293
Naveen Verma & Sunil Kumar
The representational structure of game theory as a tree derives multiple paths from starting node to successive nodes which may leads to dead states or goal states. While exploring these paths, users are unable to find an exact move which gives a perfect solution. In any game, these situations reflect the property of imperfect games.In this paper, after discussing the various game types, we will differentiate between perfect and imperfect information games along with state space structure